pub struct PcgwScrapedResponse {
pub system_requirements: Vec<SystemRequirements>,
pub config_paths: Vec<GameDataPath>,
pub save_paths: Vec<GameDataPath>,
}Expand description
Dados completos do scraper para o frontend.
Retornados separadamente do GameExtras (Cargo) porque têm
cardinalidade N:1 — múltiplas linhas por jogo.
Fields§
§system_requirements: Vec<SystemRequirements>§config_paths: Vec<GameDataPath>§save_paths: Vec<GameDataPath>Trait Implementations§
Source§impl Debug for PcgwScrapedResponse
impl Debug for PcgwScrapedResponse
Auto Trait Implementations§
impl Freeze for PcgwScrapedResponse
impl RefUnwindSafe for PcgwScrapedResponse
impl Send for PcgwScrapedResponse
impl Sync for PcgwScrapedResponse
impl Unpin for PcgwScrapedResponse
impl UnsafeUnpin for PcgwScrapedResponse
impl UnwindSafe for PcgwScrapedResponse
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more