pub struct GameRecommendation {
pub game_id: String,
pub score: f32,
pub reason: RecommendationReason,
}Expand description
Estrutura completa de recomendação para o Frontend
Fields§
§game_id: String§score: f32§reason: RecommendationReasonTrait Implementations§
Source§impl Debug for GameRecommendation
impl Debug for GameRecommendation
Auto Trait Implementations§
impl Freeze for GameRecommendation
impl RefUnwindSafe for GameRecommendation
impl Send for GameRecommendation
impl Sync for GameRecommendation
impl Unpin for GameRecommendation
impl UnsafeUnpin for GameRecommendation
impl UnwindSafe for GameRecommendation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more