pub struct HeroicSource;Implementations§
Source§impl HeroicSource
impl HeroicSource
Sourcepub async fn import_installed(
config_path_override: Option<PathBuf>,
) -> Result<Vec<SourceGame>, AppError>
pub async fn import_installed( config_path_override: Option<PathBuf>, ) -> Result<Vec<SourceGame>, AppError>
Importa os jogos instalados via Heroic.
config_path_override — permite fornecer um caminho personalizado para o diretório de
configuração do Heroic. Quando None, a detecção automática é usada.
Auto Trait Implementations§
impl Freeze for HeroicSource
impl RefUnwindSafe for HeroicSource
impl Send for HeroicSource
impl Sync for HeroicSource
impl Unpin for HeroicSource
impl UnsafeUnpin for HeroicSource
impl UnwindSafe for HeroicSource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more