pub struct ScanSource {
pub folder_path: String,
}Fields§
§folder_path: StringTrait Implementations§
Source§impl GameSource for ScanSource
Implementação do GameSource para ScanSource, permitindo integração com o sistema de fontes de jogos
impl GameSource for ScanSource
Implementação do GameSource para ScanSource, permitindo integração com o sistema de fontes de jogos
fn fetch_games<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Vec<SourceGame>, AppError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Auto Trait Implementations§
impl Freeze for ScanSource
impl RefUnwindSafe for ScanSource
impl Send for ScanSource
impl Sync for ScanSource
impl Unpin for ScanSource
impl UnsafeUnpin for ScanSource
impl UnwindSafe for ScanSource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more