pub struct UbisoftSource {
pub include_library_cache: bool,
pub wine_prefix: Option<PathBuf>,
}Fields§
§include_library_cache: bool§wine_prefix: Option<PathBuf>Wine prefix utilizado no Linux para localizar o diretório de dados do Ubisoft Game Launcher. Ignorado no Windows.
Implementations§
Trait Implementations§
Source§impl GameSource for UbisoftSource
impl GameSource for UbisoftSource
fn fetch_games<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Vec<SourceGame>, AppError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Auto Trait Implementations§
impl Freeze for UbisoftSource
impl RefUnwindSafe for UbisoftSource
impl Send for UbisoftSource
impl Sync for UbisoftSource
impl Unpin for UbisoftSource
impl UnsafeUnpin for UbisoftSource
impl UnwindSafe for UbisoftSource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more